----------------------------------------------------------------------------
Mapname: 						MP_FAKK2_DM
Version:						1.25
Required game + patch:			MoH Spearhead + Patch 2.15
Age rated:						18+, contents for adults . . . hehe
Gametype:						FFA
Material from other sources:		Cemetary from F.A.K.K.2
									- atrium
									- temple of water
									- temple of fire
									- temple of wind
									- big hallway
									Oracle from F.A.K.K.2
									- hallways between fog temples
									- small and big temples of fog								
									"Das Ende - Moorland" non-published material 
									- the cave


Texture import FAKK2:			ftxconvert 1.0
Stock textures of MoHAA+SH:		less then 5 % - estimated
Model import *.tan:				Milkshape 1.7.1	and Lightray3d 1.3.6	from fakk
Model import *.ska + *skb:		Lightray3d 1.3.6	from fakk
Model import *.mdc + *mds:		Lightray3d 1.3.6	from rtcw
Model export:					Lightray3d 1.3.6	for Spearhead
Background music in temples:	themes from TV series "Battlestar Galactica 2003-2007"

Beta testers:					UF|Aquamarin und UF|Pitbull - big thank to you - -> http://www.united-fairplay.de/community
Translation of Readme:			NaotoKhan - also big thank to you - -> http://www.tazcook.com/


Details/description of the map:

I have combined material from two maps from the game "F.A.K.K.2" together in a large map.  The two maps from F.A.K.K.2 I used are 
"Cemetary" (complete map) and "Oracle" (hallways and fog temples).  Additionally, I have added a cave underneath the Temple of Wind. 
The cave is part of unreleased material from our campaign, "The End - Peenemnde 1943."  The worldspawn attributes are taken from 
the MOH stock map "Malta" and give the map a delightful ambient.

For fast progressive movement in the map you can use the 5 animated teleporter pads.  These are located in the Water, Fire, and Wind 
temples, at the end of the cave and in the last, large fog temple.  These teleporters have a total of 14 possible destinations.  In 
certain areas of the map there are also climbable vines and wood panels.  Sometimes climbable places are not marked in any way, so 
you have to try it for yourself.

I reworked almost all models and so far all imported models seem to be working fine in Spearhead multiplayer with no errors.

You will find animated models all over the map.  An incomplete list:
- Temple of Water
	7 figures, which can be moved by a switch - not without resetting the animation however . . . *howl*
	in front of this temple there is a large fountain with 3 water discharges, which is accessible
- Temple of Fire
	a floating figure, which looks a little burnt
	before the temple entrance, two bleeding figures
- Temple of Wind 
	at the end of the range there are two animated trap doors which allow access to the cave 
	there is a figure in front of the temple which makes hellish noises . . .
	in the great hall there are 10 figures with animated robes 
In most indoor spaces across the map, I placed small fountains, moving banners, smoking fires etc.  In one hall there are visible but 
"inaccessible" basement corridors . . . I will not tell more :-)

Non-animated models (mostly statues) are all over as well.  For all converted models I created unique *.shader files and texture 
subfolders, so that the models can be easily re-used.  In Radiant you will find all of the map models listed under 
entitymenu -> cubus -> fakk

There are many location-specific background sounds throughout the map, to (in my opinion) add to the futuristic aura of the map.

I cannot tell you many good things about the gameplay, because the base map and the parts I used were created basically for singleplayer 
action and its layout is fairly linear.  I think that not everbody will like this layout and some won't consider it a good map for 
deathmatches.  Maybe snipers and campers will love it.  Close quarters combat is hardly possible, but using the teleporters will bring 
some surprising encounters for sure.

Personally, I don't really care, because
1) I dont like MP action and don't play online
2) I don't think many will like this map anyway . . . :-)


Copyrights:			Medal of Honor - Spearhead	(c) Eletronic Arts 
					Heavy Metal F.A.K.K.2		(c) Ritual Entertainment
					Lightray3d 1.3.6			(c) SXcreations Software
					Milkshape 1.7.1				(c) chUmbaLum sOft
					ftxconvert 1.0				(c) Ritual Entertainment

All other products, labels, articles and specific names are protected or registred trademarks and belong to their respective holders. 



 
Something I forgot to tell you . . . "Julie", you can see somewhere here in action . . .



by cubus 2007 http://www.bb-mapping-designs.de